AMDGPU_BO_LIST_MAX_PRIORITY
AMDGPU_BO_LIST_MAX_PRIORITY);
#define AMDGPU_BO_LIST_NUM_BUCKETS (AMDGPU_BO_LIST_MAX_PRIORITY + 1)
BUILD_BUG_ON(AMDGPU_BO_LIST_MAX_PRIORITY >= INT_MAX);