GAMEPORT_MODE_RAW
case GAMEPORT_MODE_RAW:
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
if (mode != GAMEPORT_MODE_RAW)
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
case GAMEPORT_MODE_RAW:
case GAMEPORT_MODE_RAW:
case GAMEPORT_MODE_RAW:
case GAMEPORT_MODE_RAW:
case GAMEPORT_MODE_RAW: