GAMEPORT_MODE_COOKED
case GAMEPORT_MODE_COOKED:
if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
if (mode != GAMEPORT_MODE_COOKED)
if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
case GAMEPORT_MODE_COOKED:
case GAMEPORT_MODE_COOKED:
case GAMEPORT_MODE_COOKED:
case GAMEPORT_MODE_COOKED:
case GAMEPORT_MODE_COOKED: