FS_MOVED_FROM
new_mask |= (FS_DELETE | FS_MOVED_FROM);
BUILD_BUG_ON(FAN_MOVED_FROM != FS_MOVED_FROM);
BUILD_BUG_ON(IN_MOVED_FROM != FS_MOVED_FROM);
FS_MOVED_FROM | FS_MOVED_TO)
__u32 old_dir_mask = FS_MOVED_FROM;
#define FS_MOVE (FS_MOVED_FROM | FS_MOVED_TO)
{ FS_MOVED_FROM, "MOVED_FROM" }, \
if (mask & (FS_CREATE|FS_MOVED_TO|FS_DELETE|FS_MOVED_FROM)) {
} else if (mask & (FS_DELETE|FS_MOVED_FROM)) {