FSL_MC_OBJ_STATE_PLUGGED
obj_desc->state & FSL_MC_OBJ_STATE_PLUGGED;
(mc_dev->obj_desc.state & FSL_MC_OBJ_STATE_PLUGGED)) {
mc_dev->obj_desc.state |= FSL_MC_OBJ_STATE_PLUGGED;
mc_dev->obj_desc.state &= ~FSL_MC_OBJ_STATE_PLUGGED;
if ((mc_dev->obj_desc.state & FSL_MC_OBJ_STATE_PLUGGED) == 0 &&