FS_MOVED_TO
new_mask |= (FS_CREATE | FS_MOVED_TO);
BUILD_BUG_ON(FAN_MOVED_TO != FS_MOVED_TO);
BUILD_BUG_ON(IN_MOVED_TO != FS_MOVED_TO);
FS_MOVED_FROM | FS_MOVED_TO)
__u32 new_dir_mask = FS_MOVED_TO;
#define FS_MOVE (FS_MOVED_FROM | FS_MOVED_TO)
if (mask & (FS_CREATE|FS_MOVED_TO|FS_DELETE|FS_MOVED_FROM)) {
if (mask & (FS_CREATE|FS_MOVED_TO) && inode)