FPSCR_ROUND_NEAREST
if (rmode == FPSCR_ROUND_NEAREST) {
if (rmode == FPSCR_ROUND_NEAREST) {
if (rmode == FPSCR_ROUND_NEAREST) {
vfp->hard.fpscr = FPSCR_ROUND_NEAREST;
if (rmode == FPSCR_ROUND_NEAREST) {
if (rmode == FPSCR_ROUND_NEAREST) {
if (rmode == FPSCR_ROUND_NEAREST) {