FRAC_BITS
#define int_tofp(X) ((int64_t)(X) << FRAC_BITS)
#define fp_toint(X) ((X) >> FRAC_BITS)
#define ONE_EIGHTH_FP ((int64_t)1 << (FRAC_BITS - 3))
#define EXT_FRAC_BITS (EXT_BITS + FRAC_BITS)
return ((int64_t)x * (int64_t)y) >> FRAC_BITS;
return div64_s64((int64_t)x << FRAC_BITS, y);
mask = (1 << FRAC_BITS) - 1;
multiplier = 1 << FRAC_BITS;
ssc_step_size *= (1 << FRAC_BITS);
config->decimal_div_start, frac, FRAC_BITS);
multiplier = 1 << FRAC_BITS;
multiplier = 1 << FRAC_BITS;
ssc_step_size *= (1 << FRAC_BITS);
config->decimal_div_start, frac, FRAC_BITS);
multiplier = 1 << FRAC_BITS;
tmp |= (vert_space * (1 << FRAC_BITS) / 10000);
tv_y_saw_tooth_cntl = (vert_space * SLOPE_value[i] * (1 << (FRAC_BITS - 1)) +
(1 << (FRAC_BITS - 1)) / 8) << 16);
RADEON_Y_FALL_PING_PONG | (272 * SLOPE_value[i] / 8) * (1 << (FRAC_BITS - 1)) /
(flicker_removal * 1024 - 272) * SLOPE_value[i] / 8 * (1 << (FRAC_BITS - 1)) / 1024;
linear = i > 2 ? linear << FRAC_BITS : linear;
if (i <= 2 && (linear << FRAC_BITS) <= db_invert_table[i][j])
sum = (sum + (1 << (FRAC_BITS - 1))) >> FRAC_BITS;
static const unsigned int FRAC_BITS = IMGU_ABI_GDC_FRAC_BITS;
gdc_luma.p0_x = (OFFSET_X - (OFFSET_X & XMEM_ALIGN_MASK)) << FRAC_BITS;
gdc_luma.p1_x = gdc_luma.p0_x + (IMGU_DVS_BLOCK_W << FRAC_BITS);
gdc_luma.p2_y = gdc_luma.p0_y + (IMGU_DVS_BLOCK_H << FRAC_BITS);
FRAC_BITS;
gdc_chroma.p1_x = gdc_chroma.p0_x + (IMGU_DVS_BLOCK_W << FRAC_BITS);
gdc_chroma.p2_y = gdc_chroma.p0_y + (IMGU_DVS_BLOCK_H / 2 << FRAC_BITS);
#define int_to_frac(x) ((x) << FRAC_BITS)
#define frac_to_int(x) ((x) >> FRAC_BITS)
return (x * y) >> FRAC_BITS;
weight = 1 << FRAC_BITS;
return div_s64(x << FRAC_BITS, y);
#define ONE_FP (1UL << FRAC_BITS)
q->min_slot_shift = FRAC_BITS + maxbudg_shift - QFQ_MAX_INDEX;