FLOWCTL_BLK_SZ
return (active_pool + idle_pool) * FLOWCTL_BLK_SZ * 4;
#define ADV_UNIT (((MAX_MSG_SIZE + MAX_H_SIZE) / FLOWCTL_BLK_SZ) + 1)
return ((len / FLOWCTL_BLK_SZ) + 1);
return len / FLOWCTL_BLK_SZ / 4;
return ((msglen / FLOWCTL_BLK_SZ) + 1);
#define RCVBUF_MIN (FLOWCTL_BLK_SZ * 512)
#define RCVBUF_DEF (FLOWCTL_BLK_SZ * 1024 * 2)
#define RCVBUF_MAX (FLOWCTL_BLK_SZ * 1024 * 16)