FF_RUMBLE
set_bit(FF_RUMBLE, dev->ffbit);
set_bit(FF_RUMBLE, dev->ffbit);
if (effect->type != FF_RUMBLE)
set_bit(FF_RUMBLE, hidinput->input->ffbit);
[FF_RUMBLE] = "FF_RUMBLE",
set_bit(FF_RUMBLE, dev->ffbit);
set_bit(FF_RUMBLE, dev->ffbit);
set_bit(FF_RUMBLE, dev->ffbit);
input_set_capability(dev, EV_FF, FF_RUMBLE);
set_bit(FF_RUMBLE, dev->ffbit);
set_bit(FF_RUMBLE, dev->ffbit);
FF_RUMBLE,
case FF_RUMBLE:
set_bit(FF_RUMBLE, dev->ffbit);
set_bit(FF_RUMBLE, dev->ffbit);
if (effect->type != FF_RUMBLE)
input_set_capability(input_dev, EV_FF, FF_RUMBLE);
if (effect->type != FF_RUMBLE)
input_set_capability(ctlr->input, EV_FF, FF_RUMBLE);
input_set_capability(haptics, EV_FF, FF_RUMBLE);
if (effect->type != FF_RUMBLE)
set_bit(FF_RUMBLE, dev->ffbit);
if (effect->type != FF_RUMBLE)
if (effect->type != FF_RUMBLE)
input_set_capability(gamepad, EV_FF, FF_RUMBLE);
set_bit(FF_RUMBLE, dev->ffbit);
if (effect->type != FF_RUMBLE)
input_set_capability(sc->input_dev, EV_FF, FF_RUMBLE);
input_set_capability(input, EV_FF, FF_RUMBLE);
FF_RUMBLE,
case FF_RUMBLE:
set_bit(FF_RUMBLE, wdata->input->ffbit);
set_bit(FF_RUMBLE, wdata->extension.input->ffbit);
if (effect->type != FF_RUMBLE)
input_set_capability(hidinput->input, EV_FF, FF_RUMBLE);
set_bit(FF_RUMBLE, dev->ffbit);
__set_bit(FF_RUMBLE, dev->ffbit);
case FF_RUMBLE:
if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
return FF_RUMBLE;
case FF_RUMBLE:
if (test_bit(FF_RUMBLE, ff->ffbit)) {
if (effect->type == FF_RUMBLE) {
input_set_capability(dev, EV_FF, FF_RUMBLE);
case FF_RUMBLE:
input_set_capability(pad->idev, EV_FF, FF_RUMBLE);
if (effect->type != FF_RUMBLE)
input_set_capability(xpad->dev, EV_FF, FF_RUMBLE);
__set_bit(FF_RUMBLE, haptics->input_dev->ffbit);
input_set_capability(haptics->input_dev, EV_FF, FF_RUMBLE);
input_set_capability(haptics->input_dev, EV_FF, FF_RUMBLE);
input_set_capability(haptics->input_dev, EV_FF, FF_RUMBLE);
input_set_capability(haptics->input_dev, EV_FF, FF_RUMBLE);
input_set_capability(vibrator->input, EV_FF, FF_RUMBLE);
input_set_capability(haptic->input_dev, EV_FF, FF_RUMBLE);
input_set_capability(input_dev, EV_FF, FF_RUMBLE);
input_set_capability(vib->vib_input_dev, EV_FF, FF_RUMBLE);
input_set_capability(vibrator->input, EV_FF, FF_RUMBLE);
input_set_capability(haptic->input_dev, EV_FF, FF_RUMBLE);
input_set_capability(info->input_dev, EV_FF, FF_RUMBLE);
__set_bit(FF_RUMBLE, info->input_dev->ffbit);
__set_bit(FF_RUMBLE, info->input_dev->ffbit);