FF_EFFECT_PLAYING
if (test_bit(FF_EFFECT_PLAYING, &state->flags))
__clear_bit(FF_EFFECT_PLAYING, &state->flags);
__clear_bit(FF_EFFECT_PLAYING, &state->flags);
__set_bit(FF_EFFECT_PLAYING, &state->flags);
__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
if (test_bit(FF_EFFECT_PLAYING, &state->flags))
__clear_bit(FF_EFFECT_PLAYING, &state->flags);