FEATURE_GFX_EDC_BIT
data->smu_features[GNLD_DIDT].smu_feature_id = FEATURE_GFX_EDC_BIT;
data->smu_features[GNLD_DIDT].smu_feature_id = FEATURE_GFX_EDC_BIT;
data->smu_features[GNLD_DIDT].smu_feature_id = FEATURE_GFX_EDC_BIT;
#define FEATURE_GFX_EDC_MASK (1 << FEATURE_GFX_EDC_BIT )
#define FEATURE_GFX_EDC_MASK (1 << FEATURE_GFX_EDC_BIT )
#define FEATURE_GFX_EDC_MASK (1 << FEATURE_GFX_EDC_BIT )
smu_feature_list_set_bit(smu, SMU_FEATURE_LIST_ALLOWED, FEATURE_GFX_EDC_BIT);