FEATURE_FAN_CONTROL_BIT
FEATURE_FAN_CONTROL_BIT;
FEATURE_FAN_CONTROL_BIT;
FEATURE_FAN_CONTROL_BIT;
#define FEATURE_FAN_CONTROL_MASK (1 << FEATURE_FAN_CONTROL_BIT )
#define FFEATURE_FAN_CONTROL_MASK (1 << FEATURE_FAN_CONTROL_BIT )
#define FEATURE_FAN_CONTROL_MASK (1 << FEATURE_FAN_CONTROL_BIT )
#define FEATURE_FAN_CONTROL_MASK (1 << FEATURE_FAN_CONTROL_BIT )
smu_feature_list_set_bit(smu, SMU_FEATURE_LIST_ALLOWED, FEATURE_FAN_CONTROL_BIT);
smu_feature_list_set_bit(smu, SMU_FEATURE_LIST_ALLOWED, FEATURE_FAN_CONTROL_BIT);
!(features & (1ULL << FEATURE_FAN_CONTROL_BIT));
!(pptable->SkuTable.FeaturesToRun[0] & (1 << FEATURE_FAN_CONTROL_BIT));
smu_feature_list_set_bit(smu, SMU_FEATURE_LIST_ALLOWED, FEATURE_FAN_CONTROL_BIT);
!(pptable->PFE_Settings.FeaturesToRun[0] & (1 << FEATURE_FAN_CONTROL_BIT));