FB_BACKLIGHT_LEVELS
props.max_brightness = FB_BACKLIGHT_LEVELS - 1;
static u8 bl_curve[FB_BACKLIGHT_LEVELS];
for (flat = 1; flat < (FB_BACKLIGHT_LEVELS / 16); ++flat)
count = FB_BACKLIGHT_LEVELS * 15 / 16;
int level = (FB_BACKLIGHT_LEVELS - 1);
for (i = 0; i < FB_BACKLIGHT_LEVELS; i++)
for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) {
props.max_brightness = FB_BACKLIGHT_LEVELS - 1;
props.max_brightness = FB_BACKLIGHT_LEVELS - 1;
props.max_brightness = FB_BACKLIGHT_LEVELS - 1;
for (flat = 1; flat < (FB_BACKLIGHT_LEVELS / 16); ++flat)
count = FB_BACKLIGHT_LEVELS * 15 / 16;
u8 tmp_curve[FB_BACKLIGHT_LEVELS];
if (count != (FB_BACKLIGHT_LEVELS / 8 * 24))
for (i = 0; i < (FB_BACKLIGHT_LEVELS / 8); ++i)
for (i = 0; i < FB_BACKLIGHT_LEVELS; ++i)
for (i = 0; i < FB_BACKLIGHT_LEVELS; i += 8)
props.max_brightness = FB_BACKLIGHT_LEVELS - 1;
props.max_brightness = FB_BACKLIGHT_LEVELS - 1;
u8 bl_curve[FB_BACKLIGHT_LEVELS];