EDMA_ID_DCORE3_INSTANCE1
prop->edma_enabled_mask = GAUDI2_EDMA_FULL_MASK & ~BIT(EDMA_ID_DCORE3_INSTANCE1);
[EDMA_ID_DCORE3_INSTANCE1] = HBM_ID5,
[EDMA_ID_DCORE3_INSTANCE1] = {