DRM_V3D_MAX_PERF_COUNTERS
u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];