DP_CONNECTION
DP_CONNECTION, 0);
DP_CONNECTION, 0);
DP_CONNECTION, 1);
DP_CONNECTION);
DP_CONNECTION);
tmp &= ~(DP_CONNECTION | SPEAKER_ALLOCATION_MASK);
tmp |= DP_CONNECTION;
tmp &= ~(DP_CONNECTION | SPEAKER_ALLOCATION_MASK);
tmp |= DP_CONNECTION;
tmp &= ~(DP_CONNECTION | SPEAKER_ALLOCATION_MASK);
tmp |= DP_CONNECTION;