AE_CTRL_DEPTH
return (AE_CTRL_DEPTH);
return_ACPI_STATUS(AE_CTRL_DEPTH);
return_ACPI_STATUS(AE_CTRL_DEPTH);
status = AE_CTRL_DEPTH;
case AE_CTRL_DEPTH:
(level < max_depth) && (status != AE_CTRL_DEPTH)) {
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return AE_CTRL_DEPTH;
return AE_CTRL_DEPTH;
return AE_CTRL_DEPTH;
return AE_CTRL_DEPTH;