DIV_LUT_BITS
if (*shift > DIV_LUT_BITS)
f = AV1_DIV_ROUND_UP_POW2(e, *shift - DIV_LUT_BITS);
f = e << (DIV_LUT_BITS - *shift);
#define DIV_LUT_NUM BIT(DIV_LUT_BITS)
if (*shift > DIV_LUT_BITS)
f = AV1_DIV_ROUND_UP_POW2(e, *shift - DIV_LUT_BITS);
f = e << (DIV_LUT_BITS - *shift);
#define DIV_LUT_NUM BIT(DIV_LUT_BITS)