DDL_SPRITE_SHIFT
(tmp >> DDL_SPRITE_SHIFT(0)) & (DDL_PRECISION_HIGH | DRAIN_LATENCY_MASK);
(tmp >> DDL_SPRITE_SHIFT(1)) & (DDL_PRECISION_HIGH | DRAIN_LATENCY_MASK);
(wm->ddl[pipe].plane[PLANE_SPRITE1] << DDL_SPRITE_SHIFT(1)) |
(wm->ddl[pipe].plane[PLANE_SPRITE0] << DDL_SPRITE_SHIFT(0)) |