vmw_binding_add
extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
vmw_binding_add(node->staged, &binding.bi, 0,
vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0);
vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot,
vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0);
vmw_binding_add(ctx_node->staged, &binding.bi, 0, binding.slot);
vmw_binding_add(ctx_node->staged, &binding.bi, 0, 0);
vmw_binding_add(ctx_node->staged, &binding.bi, 0, binding.slot);
vmw_binding_add(sw_context->dx_ctx_node->staged, &binding.bi, 0,
vmw_binding_add(ctx_node->staged, &binding.bi,
vmw_binding_add(node->staged, &binding.bi, 0, binding.slot);