world_obj_put
world_obj_put(&world, objagg, hints_case->key_ids[i]);
world_obj_put(world, objagg, key_id);
world_obj_put(&world, objagg, i);
world_obj_put(&world, objagg, i);
world_obj_put(world, objagg, key_id);
world_obj_put(&world2, objagg, hints_case->key_ids[i]);