vc4_bo_create
bo = vc4_bo_create(dev, args->size, false, VC4_BO_TYPE_DUMB);
bo = vc4_bo_create(dev, args->size, false, VC4_BO_TYPE_V3D);
bo = vc4_bo_create(dev, args->size, true, VC4_BO_TYPE_V3D_SHADER);
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
setup->rcl = &vc4_bo_create(dev, size, true, VC4_BO_TYPE_RCL)->base;
struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true,