vmw_resource_reference
cres->res = vmw_resource_reference(res);
tmp = vmw_resource_reference(&ctx->res);
(void) vmw_resource_reference(&srf->res);
extern struct vmw_resource *vmw_resource_reference(struct vmw_resource *res);
vmw_resource_reference(res);
evict_res = vmw_resource_reference
evict_res = vmw_resource_reference(
shader->cotable = vmw_resource_reference
tmp = vmw_resource_reference(res);
tmp = vmw_resource_reference(res);
res = vmw_resource_reference(&usimple->simple.res);
view->srf = vmw_resource_reference(srf);
view->cotable = vmw_resource_reference
so->cotable = vmw_resource_reference
tmp = vmw_resource_reference(res);
tmp = vmw_resource_reference(&srf->res);