vmw_context_res_man
vmw_context_res_man(struct vmw_resource *ctx);
ret = vmw_compat_shader_add(dev_priv, vmw_context_res_man(ctx),
ret = vmw_shader_remove(vmw_context_res_man(ctx), cmd->body.shid,
res = vmw_shader_lookup(vmw_context_res_man(ctx),
res = vmw_shader_lookup(vmw_context_res_man(ctx), cmd->body.shid, 0);
res = vmw_dx_streamoutput_lookup(vmw_context_res_man(ctx_node->ctx),
res = vmw_dx_streamoutput_lookup(vmw_context_res_man(ctx_node->ctx),
res = vmw_dx_streamoutput_lookup(vmw_context_res_man(ctx_node->ctx),
sw_context->man = vmw_context_res_man(res);