v3d_queue
for (enum v3d_queue q = 0; q < V3D_MAX_QUEUES; q++)
enum v3d_queue q;
enum v3d_queue queue;
enum v3d_queue queue;
static inline char *v3d_queue_to_string(enum v3d_queue queue)
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q)
enum v3d_queue q;
v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
enum v3d_queue q)
enum v3d_queue i;
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
enum v3d_queue queue, const char *name)
enum v3d_queue q;
u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
enum v3d_queue queue;