Symbol: v3d_bo
drivers/gpu/drm/v3d/v3d_bo.c
105
struct v3d_bo *bo = to_v3d_bo(obj);
drivers/gpu/drm/v3d/v3d_bo.c
149
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
drivers/gpu/drm/v3d/v3d_bo.c
153
struct v3d_bo *bo;
drivers/gpu/drm/v3d/v3d_bo.c
194
void v3d_get_bo_vaddr(struct v3d_bo *bo)
drivers/gpu/drm/v3d/v3d_bo.c
202
void v3d_put_bo_vaddr(struct v3d_bo *bo)
drivers/gpu/drm/v3d/v3d_bo.c
212
struct v3d_bo *bo = NULL;
drivers/gpu/drm/v3d/v3d_bo.c
260
struct v3d_bo *bo;
drivers/gpu/drm/v3d/v3d_bo.c
28
struct v3d_bo *bo = to_v3d_bo(obj);
drivers/gpu/drm/v3d/v3d_bo.c
43
struct v3d_bo *bo = to_v3d_bo(obj);
drivers/gpu/drm/v3d/v3d_bo.c
83
struct v3d_bo *bo;
drivers/gpu/drm/v3d/v3d_drv.h
250
static inline struct v3d_bo *
drivers/gpu/drm/v3d/v3d_drv.h
253
return (struct v3d_bo *)bo;
drivers/gpu/drm/v3d/v3d_drv.h
542
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
drivers/gpu/drm/v3d/v3d_drv.h
544
void v3d_get_bo_vaddr(struct v3d_bo *bo);
drivers/gpu/drm/v3d/v3d_drv.h
545
void v3d_put_bo_vaddr(struct v3d_bo *bo);
drivers/gpu/drm/v3d/v3d_drv.h
602
void v3d_mmu_insert_ptes(struct v3d_bo *bo);
drivers/gpu/drm/v3d/v3d_drv.h
603
void v3d_mmu_remove_ptes(struct v3d_bo *bo);
drivers/gpu/drm/v3d/v3d_irq.c
46
struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
drivers/gpu/drm/v3d/v3d_mmu.c
104
void v3d_mmu_insert_ptes(struct v3d_bo *bo)
drivers/gpu/drm/v3d/v3d_mmu.c
152
void v3d_mmu_remove_ptes(struct v3d_bo *bo)
drivers/gpu/drm/v3d/v3d_sched.c
404
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
drivers/gpu/drm/v3d/v3d_sched.c
405
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
drivers/gpu/drm/v3d/v3d_sched.c
450
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
drivers/gpu/drm/v3d/v3d_sched.c
471
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
drivers/gpu/drm/v3d/v3d_sched.c
510
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
drivers/gpu/drm/v3d/v3d_sched.c
511
struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
drivers/gpu/drm/v3d/v3d_sched.c
619
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
drivers/gpu/drm/v3d/v3d_submit.c
120
struct v3d_bo *bo, *save;