visual_confirm
adev->dm.dc->debug.visual_confirm = amdgpu_dc_visual_confirm;
adev->dm.dc->debug.visual_confirm = (enum visual_confirm)val;
*val = adev->dm.dc->debug.visual_confirm;
debug_flags->bitfields.visual_confirm =
link->ctx->dc->debug.visual_confirm == VISUAL_CONFIRM_REPLAY;
if (dc->debug.visual_confirm & VISUAL_CONFIRM_EXPLICIT) {
if (dc->debug.visual_confirm == VISUAL_CONFIRM_HDR)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_SURFACE)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_SWIZZLE)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_HW_CURSOR)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_DCC)
if (dc->debug.visual_confirm == VISUAL_CONFIRM_MPCTREE)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_SUBVP)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_MCLK_SWITCH)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_FAMS2)
else if (dc->debug.visual_confirm == VISUAL_CONFIRM_VABC)
switch (dc->debug.visual_confirm) {
if (dc->debug.visual_confirm)
if (dc->debug.visual_confirm)
if ((dc->debug.visual_confirm == VISUAL_CONFIRM_SUBVP ||
dc->debug.visual_confirm == VISUAL_CONFIRM_MCLK_SWITCH) &&
if (dc->debug.visual_confirm != VISUAL_CONFIRM_DISABLE &&
if (dc->debug.visual_confirm == VISUAL_CONFIRM_DISABLE || !pipe_ctx->plane_res.dpp)
if (dc->debug.visual_confirm == VISUAL_CONFIRM_HW_CURSOR) {
enum visual_confirm visual_confirm;
global_cmd->config.global.features.bits.enable_visual_confirm = dc->debug.visual_confirm == VISUAL_CONFIRM_FAMS2;
config->global.features.bits.enable_visual_confirm = dc->debug.visual_confirm == VISUAL_CONFIRM_FAMS2;
visual_confirm_enabled = dc->debug.visual_confirm == VISUAL_CONFIRM_FAMS;
dc->debug.visual_confirm == VISUAL_CONFIRM_DISABLE)
if (xfm_dce->base.ctx->dc->debug.visual_confirm != VISUAL_CONFIRM_DISABLE) {
copy_settings_data->debug.bitfields.visual_confirm = dc->dc->debug.visual_confirm == VISUAL_CONFIRM_PSR;
if (xfm_dce->base.ctx->dc->debug.visual_confirm != VISUAL_CONFIRM_DISABLE) {
if (dc->debug.visual_confirm == VISUAL_CONFIRM_SURFACE)
if (dc->debug.visual_confirm == VISUAL_CONFIRM_SURFACE)
if (dc->debug.visual_confirm != VISUAL_CONFIRM_DISABLE) {
if (dc->debug.visual_confirm == VISUAL_CONFIRM_HDR) {
} else if (dc->debug.visual_confirm == VISUAL_CONFIRM_SURFACE) {
if (dc->debug.visual_confirm != VISUAL_CONFIRM_DISABLE) {
uint32_t visual_confirm : 1;
uint32_t visual_confirm : 1;
uint32_t visual_confirm : 1;