vdo_get_admin_state_code
return vdo_get_admin_state_code(&manager->state);
const struct admin_state_code *code = vdo_get_admin_state_code(state);
if (!vdo_get_admin_state_code(state)->operating)
vdo_get_admin_state_code(state)->name);
const struct admin_state_code *code = vdo_get_admin_state_code(state);
return (vdo_get_admin_state_code(state) == VDO_ADMIN_STATE_SAVED);
return vdo_get_admin_state_code(state)->draining;
return vdo_get_admin_state_code(state)->loading;
return (vdo_get_admin_state_code(state) == VDO_ADMIN_STATE_RESUMING);
const struct admin_state_code *code = vdo_get_admin_state_code(state);
return vdo_get_admin_state_code(state)->quiescing;
return vdo_get_admin_state_code(state)->quiescent;
return vdo_get_admin_state_code(state)->normal;
return (vdo_get_admin_state_code(state) == VDO_ADMIN_STATE_SUSPENDING);
return (vdo_get_admin_state_code(state) == VDO_ADMIN_STATE_SAVING);
if (vdo_get_admin_state_code(state)->quiescent) {
vdo_get_admin_state_code(state), completion);
vdo_drain_block_map(vdo->block_map, vdo_get_admin_state_code(state),
vdo_get_admin_state_code(state), completion);
vdo_drain_slab_depot(vdo->depot, vdo_get_admin_state_code(state),
const struct admin_state_code *code = vdo_get_admin_state_code(&vdo->admin.state);
const struct admin_state_code *code = vdo_get_admin_state_code(&flusher->state);
vdo_get_admin_state_code(&packer->state)->name,
code = vdo_get_admin_state_code(&slab->state);
const struct admin_state_code *state = vdo_get_admin_state_code(&slab->state);
const struct admin_state_code *operation = vdo_get_admin_state_code(state);
vdo_get_admin_state_code(&allocator->state);
vdo_get_admin_state_code(&allocator->state);
const struct admin_state_code *operation = vdo_get_admin_state_code(state);
vdo_get_admin_state_code(&scrubber->admin_state)->name,
vdo_get_admin_state_code(&allocator->state),
operation = vdo_get_admin_state_code(&journal->slab->state);
return vdo_get_admin_state_code(&vdo->admin.state);