vc4_validated_shader_info
struct vc4_validated_shader_info *
struct vc4_validated_shader_info *validated_shader;
struct vc4_validated_shader_info *validated_shader;
record_texture_sample(struct vc4_validated_shader_info *validated_shader,
check_tmu_write(struct vc4_validated_shader_info *validated_shader,
static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader)
validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader,
check_reg_write(struct vc4_validated_shader_info *validated_shader,
track_live_clamps(struct vc4_validated_shader_info *validated_shader,
check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
struct vc4_validated_shader_info *validated_shader,
check_instruction_reads(struct vc4_validated_shader_info *validated_shader,
struct vc4_validated_shader_info *
struct vc4_validated_shader_info *validated_shader = NULL;