unwind_done
if (unwind_done(state))
!unwind_done(&state); unwind_next_frame(&state)) {
!unwind_done(&state); unwind_next_frame(&state)) {
!unwind_done(&state); unwind_next_frame(&state)) {
!unwind_done(&state) && !unwind_error(&state); unwind_next_frame(&state)) {
!unwind_done(&state); unwind_next_frame(&state)) {
if (unwind_done(state))
if (!unwind_done(state) && !__kernel_text_address(state->pc))
if (!unwind_done(state) && !__kernel_text_address(state->pc))
if (unwind_done(state))
if (unwind_done(state))
if (!unwind_done(state))
return unwind_done(state) ? NULL : state->regs;
!unwind_done(state); \
if (unwind_done(state))
while (!unwind_done(state)) {
for (; !unwind_done(&state); unwind_next_frame(&state)) {
if (unwind_done(state))
for (unwind_start(&state, p, NULL, NULL); !unwind_done(&state);
for (unwind_start(&state, task, regs, NULL); !unwind_done(&state);
!unwind_done(&state) && !unwind_error(&state);
if (unwind_done(state))
if (unwind_done(state))
if (unwind_done(state))
while (!unwind_done(state) &&
if (unwind_done(state))
if (unwind_done(state))
if (!unwind_done(state) &&
if (unwind_done(state))
if (unwind_done(state))
if (unwind_done(state))
while (!unwind_done(state) &&
for (unwind_start(&state, current, NULL, NULL); !unwind_done(&state);