uint64
CVMX_BUILD_WRITE64(uint64, "sd");
CVMX_BUILD_READ64(uint64, "ld");
uint64 i;
((uint64) (api_err | opcode << MES_SCH_ERROR_CODE_HEADER_SHIFT_12 | \
uint64 value;
uint64 timestamp;
uint64 realFrequency;
uint64 inputAssemblyVertices;
uint64 inputAssemblyPrimitives;
uint64 vertexShaderInvocations;
uint64 geometryShaderInvocations;
uint64 geometryShaderPrimitives;
uint64 clipperInvocations;
uint64 clipperPrimitives;
uint64 pixelShaderInvocations;
uint64 hullShaderInvocations;
uint64 domainShaderInvocations;
uint64 computeShaderInvocations;
uint64 numPrimitivesWritten;
uint64 numPrimitivesRequired;
uint64 samplesRendered;
typedef uint64 SVGA3dSurfaceAllFlags;
#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
uint64 id;
uint64 reservedMBZ; /* must be zero for now. */
uint64 statStartVA; /* VA of the start of the stats section. */
uint64 strsStartVA; /* VA of the start of the strings section. */
uint64 statLength; /* length of the stats section in bytes. */
uint64 infoLength; /* length of the info entry section in bytes. */
uint64 strsLength; /* length of the strings section in bytes. */
typedef uint64 PA;
typedef uint64 PPN64;
#define MBYTES_2_BYTES(_nbytes) ((uint64)(_nbytes) << MBYTES_SHIFT)
uint64 u;
uint64 u;
uint64 flags;
uint64 u;