Symbol: to_vc4_bo
drivers/gpu/drm/vc4/vc4_bo.c
135
struct vc4_bo *bo = to_vc4_bo(gem_obj);
drivers/gpu/drm/vc4/vc4_bo.c
299
struct vc4_bo *bo = to_vc4_bo(obj);
drivers/gpu/drm/vc4/vc4_bo.c
476
bo = to_vc4_bo(&dma_obj->base);
drivers/gpu/drm/vc4/vc4_bo.c
547
struct vc4_bo *bo = to_vc4_bo(gem_bo);
drivers/gpu/drm/vc4/vc4_bo.c
689
struct vc4_bo *bo = to_vc4_bo(obj);
drivers/gpu/drm/vc4/vc4_bo.c
720
struct vc4_bo *bo = to_vc4_bo(obj);
drivers/gpu/drm/vc4/vc4_bo.c
734
struct vc4_bo *bo = to_vc4_bo(obj);
drivers/gpu/drm/vc4/vc4_bo.c
943
bo = to_vc4_bo(gem_obj);
drivers/gpu/drm/vc4/vc4_bo.c
978
bo = to_vc4_bo(gem_obj);
drivers/gpu/drm/vc4/vc4_crtc.c
1049
struct vc4_bo *bo = to_vc4_bo(&dma_bo->base);
drivers/gpu/drm/vc4/vc4_crtc.c
928
bo = to_vc4_bo(&dma_bo->base);
drivers/gpu/drm/vc4/vc4_gem.c
120
struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
drivers/gpu/drm/vc4/vc4_gem.c
1241
bo = to_vc4_bo(gem_obj);
drivers/gpu/drm/vc4/vc4_gem.c
204
bo = to_vc4_bo(exec[i]->bo[j]);
drivers/gpu/drm/vc4/vc4_gem.c
268
struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
drivers/gpu/drm/vc4/vc4_gem.c
563
bo = to_vc4_bo(exec->bo[i]);
drivers/gpu/drm/vc4/vc4_gem.c
569
bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
drivers/gpu/drm/vc4/vc4_gem.c
703
ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
drivers/gpu/drm/vc4/vc4_gem.c
720
vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
drivers/gpu/drm/vc4/vc4_gem.c
809
list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
drivers/gpu/drm/vc4/vc4_gem.c
863
struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
drivers/gpu/drm/vc4/vc4_kms.c
557
bo = to_vc4_bo(gem_obj);
drivers/gpu/drm/vc4/vc4_plane.c
2396
bo = to_vc4_bo(&drm_fb_dma_get_gem_obj(state->fb, 0)->base);
drivers/gpu/drm/vc4/vc4_plane.c
2413
bo = to_vc4_bo(&drm_fb_dma_get_gem_obj(state->fb, 0)->base);
drivers/gpu/drm/vc4/vc4_render_cl.c
336
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
drivers/gpu/drm/vc4/vc4_validate.c
123
bo = to_vc4_bo(&obj->base);
drivers/gpu/drm/vc4/vc4_validate.c
818
to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
drivers/gpu/drm/vc4/vc4_validate.c
823
if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
drivers/gpu/drm/vc4/vc4_validate.c
824
to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
drivers/gpu/drm/vc4/vc4_validate.c
845
validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;