to_v3d_fence
struct v3d_fence *f = to_v3d_fence(fence);
struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);