to_intel_framebuffer
struct intel_framebuffer *fb = to_intel_framebuffer(drm_fb);
return fb ? to_intel_framebuffer(fb)->frontbuffer : NULL;
struct intel_framebuffer *fb = to_intel_framebuffer(drm_fb);
struct intel_framebuffer *fb = to_intel_framebuffer(drm_fb);
const struct intel_framebuffer *intel_fb = to_intel_framebuffer(fb);
const struct intel_framebuffer *fb = to_intel_framebuffer(plane_state->hw.fb);
vtd_guard = to_intel_framebuffer(fb)->vtd_guard;
struct intel_framebuffer *intel_fb = to_intel_framebuffer(fb);
to_intel_framebuffer(plane_state->hw.fb);
struct intel_framebuffer *intel_fb = to_intel_framebuffer(fb);
const struct intel_framebuffer *fb = to_intel_framebuffer(plane_state->hw.fb);
to_intel_framebuffer(plane_state->hw.fb);
to_intel_framebuffer(old_plane_state->hw.fb);
return to_intel_framebuffer(fb);
fb = to_intel_framebuffer(plane_state->uapi.fb);
intel_fb_fill_view(to_intel_framebuffer(fb),
const struct intel_framebuffer *fb = to_intel_framebuffer(plane_state->hw.fb);
fb = to_intel_framebuffer(plane_state->hw.fb);
if (!intel_fb_supports_90_270_rotation(to_intel_framebuffer(fb))) {
if (intel_framebuffer_init(to_intel_framebuffer(fb),
return __xe_pin_fb_vma(to_intel_framebuffer(fb), view, alignment);
struct intel_framebuffer *fb = to_intel_framebuffer(new_plane_state->hw.fb);
struct intel_framebuffer *intel_fb = to_intel_framebuffer(fb);
if (intel_framebuffer_init(to_intel_framebuffer(fb),