state_kcalloc
obj->data = state_kcalloc(a6xx_state, regcount, sizeof(u32));
obj->data = state_kcalloc(a6xx_state, regcount, sizeof(u32));
void *dst = state_kcalloc(a6xx_state, 1, size);
obj->data = state_kcalloc(a6xx_state, regcount, sizeof(u32));
a6xx_state->gmu_registers = state_kcalloc(a6xx_state,
snapshot = state_kcalloc(a6xx_state, 1, sizeof(*snapshot));
a6xx_state->registers = state_kcalloc(a6xx_state,
a6xx_state->registers = state_kcalloc(a6xx_state,
obj->data = state_kcalloc(a6xx_state, count, sizeof(u32));
a6xx_state->indexed_regs = state_kcalloc(a6xx_state, count,
a6xx_state->indexed_regs = state_kcalloc(a6xx_state,
obj->data = state_kcalloc(a6xx_state, VBIF_DEBUGBUS_BLOCK_SIZE,
obj->data = state_kcalloc(a6xx_state, block->count, sizeof(u64));
obj->data = state_kcalloc(a6xx_state, block->count, sizeof(u64));
a6xx_state->debugbus = state_kcalloc(a6xx_state, nr_debugbus_blocks,
a6xx_state->debugbus = state_kcalloc(a6xx_state, total_debugbus_blocks,
state_kcalloc(a6xx_state, 1,
state_kcalloc(a6xx_state,
a6xx_state->dbgahb_clusters = state_kcalloc(a6xx_state,
a6xx_state->dbgahb_clusters = state_kcalloc(a6xx_state,
a6xx_state->clusters = state_kcalloc(a6xx_state,
a6xx_state->clusters = state_kcalloc(a6xx_state,
a6xx_state->shaders = state_kcalloc(a6xx_state,
a6xx_state->shaders = state_kcalloc(a6xx_state,