Symbol: snd_gf1_write8
include/sound/gus.h
472
extern void snd_gf1_write8(struct snd_gus_card * gus, unsigned char reg, unsigned char data);
sound/isa/gus/gus_dma.c
15
snd_gf1_write8(gus, SNDRV_GF1_GB_DRAM_DMA_CONTROL, 0x00);
sound/isa/gus/gus_dma.c
73
snd_gf1_write8(gus, SNDRV_GF1_GB_DRAM_DMA_HIGH, (unsigned char) address_high);
sound/isa/gus/gus_dma.c
76
snd_gf1_write8(gus, SNDRV_GF1_GB_DRAM_DMA_CONTROL, dma_cmd);
sound/isa/gus/gus_dram.c
25
snd_gf1_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x01);
sound/isa/gus/gus_dram.c
59
snd_gf1_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, rom ? 0x03 : 0x01);
sound/isa/gus/gus_dram.c
62
snd_gf1_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x01);
sound/isa/gus/gus_main.c
409
EXPORT_SYMBOL(snd_gf1_write8);
sound/isa/gus/gus_main.c
52
snd_gf1_write8(gus, SNDRV_GF1_GB_JOYSTICK_DAC_LEVEL, gus->joystick_dac);
sound/isa/gus/gus_pcm.c
123
snd_gf1_write8(gus, SNDRV_GF1_VB_PAN, pan);
sound/isa/gus/gus_pcm.c
129
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_RATE, 0x2f);
sound/isa/gus/gus_pcm.c
130
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_START, SNDRV_GF1_MIN_OFFSET);
sound/isa/gus/gus_pcm.c
131
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_END, vol >> 8);
sound/isa/gus/gus_pcm.c
132
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_CONTROL, ramp_ctrl);
sound/isa/gus/gus_pcm.c
135
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_CONTROL, ramp_ctrl);
sound/isa/gus/gus_pcm.c
143
snd_gf1_write8(gus, SNDRV_GF1_VB_MODE, 0x00); /* deactivate voice */
sound/isa/gus/gus_pcm.c
144
snd_gf1_write8(gus, SNDRV_GF1_VB_ADDRESS_CONTROL, voice_ctrl);
sound/isa/gus/gus_pcm.c
152
snd_gf1_write8(gus, SNDRV_GF1_VB_ADDRESS_CONTROL, voice_ctrl);
sound/isa/gus/gus_pcm.c
212
snd_gf1_write8(gus, SNDRV_GF1_VB_ADDRESS_CONTROL, voice_ctrl);
sound/isa/gus/gus_pcm.c
213
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_CONTROL, ramp_ctrl);
sound/isa/gus/gus_pcm.c
221
snd_gf1_write8(gus, SNDRV_GF1_VB_ADDRESS_CONTROL, voice_ctrl);
sound/isa/gus/gus_pcm.c
222
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_CONTROL, ramp_ctrl);
sound/isa/gus/gus_pcm.c
288
snd_gf1_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x01 | (invert ? 0x08 : 0x00));
sound/isa/gus/gus_pcm.c
568
snd_gf1_write8(gus, SNDRV_GF1_GB_REC_DMA_CONTROL, val);
sound/isa/gus/gus_reset.c
128
snd_gf1_write8(gus, SNDRV_GF1_VB_ACCUMULATOR, 0);
sound/isa/gus/gus_reset.c
148
snd_gf1_write8(gus, SNDRV_GF1_VB_MODE, gus->gf1.memory ? 0x02 : 0x82); /* Deactivate voice */
sound/isa/gus/gus_reset.c
153
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_START, 0);
sound/isa/gus/gus_reset.c
154
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_END, 0);
sound/isa/gus/gus_reset.c
155
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_RATE, 0);
sound/isa/gus/gus_reset.c
158
snd_gf1_write8(gus, SNDRV_GF1_VB_PAN, 7);
sound/isa/gus/gus_reset.c
160
snd_gf1_write8(gus, SNDRV_GF1_VB_ACCUMULATOR, 0);
sound/isa/gus/gus_reset.c
179
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_RATE, 20); /* ramp rate */
sound/isa/gus/gus_reset.c
180
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_START, SNDRV_GF1_MIN_OFFSET); /* ramp start */
sound/isa/gus/gus_reset.c
181
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_END, ramp_end); /* ramp end */
sound/isa/gus/gus_reset.c
182
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_CONTROL, 0x40); /* ramp down */
sound/isa/gus/gus_reset.c
185
snd_gf1_write8(gus, SNDRV_GF1_VB_VOLUME_CONTROL, 0x40);
sound/isa/gus/gus_reset.c
85
snd_gf1_write8(gus, 0x41, 0); /* DRAM DMA Control Register */
sound/isa/gus/gus_reset.c
86
snd_gf1_write8(gus, 0x45, 0); /* Timer Control */
sound/isa/gus/gus_reset.c
87
snd_gf1_write8(gus, 0x49, 0); /* Sampling Control Register */
sound/isa/gus/gus_timer.c
27
snd_gf1_write8(gus, SNDRV_GF1_GB_ADLIB_TIMER_1, 256 - ticks); /* timer 1 count */
sound/isa/gus/gus_timer.c
28
snd_gf1_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, tmp); /* enable timer 1 IRQ */
sound/isa/gus/gus_timer.c
41
snd_gf1_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, tmp); /* disable timer #1 */
sound/isa/gus/gus_timer.c
59
snd_gf1_write8(gus, SNDRV_GF1_GB_ADLIB_TIMER_2, 256 - ticks); /* timer 2 count */
sound/isa/gus/gus_timer.c
60
snd_gf1_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, tmp); /* enable timer 2 IRQ */
sound/isa/gus/gus_timer.c
73
snd_gf1_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, tmp); /* disable timer #1 */
sound/isa/gus/interwave.c
261
snd_gf1_write8(gus, SNDRV_GF1_GB_VERSION_NUMBER, ~rev1);
sound/isa/gus/interwave.c
263
snd_gf1_write8(gus, SNDRV_GF1_GB_VERSION_NUMBER, rev1);
sound/isa/gus/interwave.c
309
snd_gf1_write8(gus, SNDRV_GF1_GB_RESET, 0x00);
sound/isa/gus/interwave.c
311
snd_gf1_write8(gus, SNDRV_GF1_GB_RESET, 0x01);
sound/isa/gus/interwave.c
383
snd_gf1_write8(gus, SNDRV_GF1_GB_GLOBAL_MODE, snd_gf1_read8(gus, SNDRV_GF1_GB_GLOBAL_MODE) | 0x01); /* enhanced mode */
sound/isa/gus/interwave.c
384
snd_gf1_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x01); /* DRAM I/O cycles selected */
sound/isa/gus/interwave.c
424
snd_gf1_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x03); /* select ROM */
sound/isa/gus/interwave.c
451
snd_gf1_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x00); /* select RAM */
sound/isa/gus/interwave.c
461
snd_gf1_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, 0x00);
sound/isa/gus/interwave.c
462
snd_gf1_write8(gus, SNDRV_GF1_GB_COMPATIBILITY, 0x1f);
sound/isa/gus/interwave.c
463
snd_gf1_write8(gus, SNDRV_GF1_GB_DECODE_CONTROL, 0x49);
sound/isa/gus/interwave.c
464
snd_gf1_write8(gus, SNDRV_GF1_GB_VERSION_NUMBER, 0x11);
sound/isa/gus/interwave.c
465
snd_gf1_write8(gus, SNDRV_GF1_GB_MPU401_CONTROL_A, 0x00);
sound/isa/gus/interwave.c
466
snd_gf1_write8(gus, SNDRV_GF1_GB_MPU401_CONTROL_B, 0x30);
sound/isa/gus/interwave.c
467
snd_gf1_write8(gus, SNDRV_GF1_GB_EMULATION_IRQ, 0x00);