Symbol: snd_gf1_i_write8
include/sound/gus.h
491
extern void snd_gf1_i_write8(struct snd_gus_card * gus, unsigned char reg, unsigned char data);
sound/isa/gus/gus_io.c
337
snd_gf1_i_write8(gus, SNDRV_GF1_GB_ACTIVE_VOICES, 0xc0 | (voices - 1));
sound/isa/gus/gus_main.c
413
EXPORT_SYMBOL(snd_gf1_i_write8);
sound/isa/gus/gus_pcm.c
546
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RECORD_RATE, runtime->rate_den - 2);
sound/isa/gus/gus_pcm.c
547
snd_gf1_i_write8(gus, SNDRV_GF1_GB_REC_DMA_CONTROL, 0); /* disable sampling */
sound/isa/gus/gus_pcm.c
583
snd_gf1_i_write8(gus, SNDRV_GF1_GB_REC_DMA_CONTROL, 0); /* disable sampling */
sound/isa/gus/gus_reset.c
274
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 0); /* reset GF1 */
sound/isa/gus/gus_reset.c
276
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 1); /* disable IRQ & DAC */
sound/isa/gus/gus_reset.c
278
snd_gf1_i_write8(gus, SNDRV_GF1_GB_JOYSTICK_DAC_LEVEL, gus->joystick_dac);
sound/isa/gus/gus_reset.c
28
snd_gf1_i_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, gus->gf1.timer_enabled &= ~4);
sound/isa/gus/gus_reset.c
289
snd_gf1_i_write8(gus, SNDRV_GF1_GB_GLOBAL_MODE, snd_gf1_i_look8(gus, SNDRV_GF1_GB_GLOBAL_MODE) | 0x01);
sound/isa/gus/gus_reset.c
290
snd_gf1_i_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x01);
sound/isa/gus/gus_reset.c
311
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 7); /* Reset Register = IRQ enable, DAC enable */
sound/isa/gus/gus_reset.c
313
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 7); /* Reset Register = IRQ enable, DAC enable */
sound/isa/gus/gus_reset.c
315
snd_gf1_i_write8(gus, SNDRV_GF1_GB_GLOBAL_MODE, snd_gf1_i_look8(gus, SNDRV_GF1_GB_GLOBAL_MODE) | 0x01);
sound/isa/gus/gus_reset.c
316
snd_gf1_i_write8(gus, SNDRV_GF1_GB_MEMORY_CONTROL, 0x01);
sound/isa/gus/gus_reset.c
33
snd_gf1_i_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, gus->gf1.timer_enabled &= ~8);
sound/isa/gus/gus_reset.c
352
snd_gf1_i_write8(gus, SNDRV_GF1_GB_SOUND_BLASTER_CONTROL, 0); /* stop all timers */
sound/isa/gus/gus_reset.c
354
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 1); /* disable IRQ & DAC */
sound/isa/gus/gus_reset.c
44
snd_gf1_i_write8(gus, 0x41, 0x00);
sound/isa/gus/gus_reset.c
49
snd_gf1_i_write8(gus, 0x49, 0x00);
sound/isa/gus/gusclassic.c
115
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 0); /* reset GF1 */
sound/isa/gus/gusclassic.c
122
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 1); /* release reset */
sound/isa/gus/gusextreme.c
178
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 0); /* reset GF1 */
sound/isa/gus/gusextreme.c
185
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 1); /* release reset */
sound/isa/gus/gusmax.c
71
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 0); /* reset GF1 */
sound/isa/gus/gusmax.c
78
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 1); /* release reset */
sound/isa/gus/interwave.c
245
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 0); /* reset GF1 */
sound/isa/gus/interwave.c
252
snd_gf1_i_write8(gus, SNDRV_GF1_GB_RESET, 1); /* release reset */