snd_cs46xx_peekBA0
snd_cs46xx_peekBA0(chip, BA0_ACSDA + offset);
tmp = snd_cs46xx_peekBA0(chip, BA0_ACCTL);
tmp = snd_cs46xx_peekBA0(chip, BA0_ACCTL + offset);
status1 = snd_cs46xx_peekBA0(chip, BA0_HISR);
status2 = snd_cs46xx_peekBA0(chip, BA0_HSR0);
while ((snd_cs46xx_peekBA0(chip, BA0_MIDSR) & MIDSR_RBE) == 0) {
c = snd_cs46xx_peekBA0(chip, BA0_MIDRP);
while ((snd_cs46xx_peekBA0(chip, BA0_MIDSR) & MIDSR_TBF) == 0) {
if (!(snd_cs46xx_peekBA0(chip, BA0_ACCTL) & ACCTL_DCV))
if (snd_cs46xx_peekBA0(chip, BA0_ACSTS + offset) & ACSTS_VSTS)
snd_cs46xx_peekBA0(chip, BA0_ACSDA),
snd_cs46xx_peekBA0(chip, BA0_ACCAD));
result = snd_cs46xx_peekBA0(chip, BA0_ACSDA + offset);
int val1 = snd_cs46xx_peekBA0(chip, BA0_EGPIODR);
int val1 = snd_cs46xx_peekBA0(chip, BA0_EGPIODR);
int val2 = snd_cs46xx_peekBA0(chip, BA0_EGPIOPTR);
return (val1 != (int)snd_cs46xx_peekBA0(chip, BA0_EGPIODR));
snd_cs46xx_peekBA0(chip, BA0_ACCTL);
(snd_cs46xx_peekBA0(chip, BA0_MIDSR) & MIDSR_TBF) == 0) {
return snd_cs46xx_peekBA0(chip, BA0_JSPT); //inb(gameport->io);
js1 = snd_cs46xx_peekBA0(chip, BA0_JSC1);
js2 = snd_cs46xx_peekBA0(chip, BA0_JSC2);
jst = snd_cs46xx_peekBA0(chip, BA0_JSPT);
if (!(snd_cs46xx_peekBA0(chip, BA0_ACCTL) & ACCTL_DCV)) {
tmp = snd_cs46xx_peekBA0(chip, BA0_CLKCR1) & ~CLKCR1_SWCE;
if (snd_cs46xx_peekBA0(chip, BA0_ACSTS) & ACSTS_CRDY)
if (snd_cs46xx_peekBA0(chip, BA0_ACSTS2) & ACSTS_CRDY)
if (!(snd_cs46xx_peekBA0(chip, BA0_ACSTS2) & ACSTS_CRDY))
if ((snd_cs46xx_peekBA0(chip, BA0_ACISV) & (ACISV_ISV3 | ACISV_ISV4)) == (ACISV_ISV3 | ACISV_ISV4))
tmp = snd_cs46xx_peekBA0(chip, BA0_CLKCR1);
valid_slots = snd_cs46xx_peekBA0(chip, BA0_ACOSV);
int val1 = snd_cs46xx_peekBA0(chip, BA0_EGPIODR);
int val2 = snd_cs46xx_peekBA0(chip, BA0_EGPIOPTR);
chip->saved_regs[i] = snd_cs46xx_peekBA0(chip, saved_regs[i]);
status = snd_cs46xx_peekBA0(chip, BA0_SERBST);
tmp = snd_cs46xx_peekBA0(chip, BA0_CLKCR1);
valid_slots = snd_cs46xx_peekBA0(chip, BA0_ACOSV);