sclp_running_state_idle
sclp_running_state = sclp_running_state_idle;
sclp_running_state = sclp_running_state_idle;
} sclp_running_state = sclp_running_state_idle;
sclp_running_state = sclp_running_state_idle;
if (sclp_running_state != sclp_running_state_idle)
if (sclp_running_state != sclp_running_state_idle) {
if (sclp_running_state == sclp_running_state_idle &&
sclp_running_state = sclp_running_state_idle;
while (sclp_running_state != sclp_running_state_idle) {