set_damage_blob
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage, sizeof(damage));
set_damage_blob(&damage_blob, &damage[0], sizeof(damage));
set_damage_blob(&damage_blob, &damage[0], sizeof(damage));
set_damage_blob(&damage_blob, &damage[0], sizeof(damage));
set_damage_blob(&damage_blob, &damage[0], sizeof(damage));
set_damage_blob(&damage_blob, &damage[0], sizeof(damage));