CRUSH_BUCKET_UNIFORM
(1 << CRUSH_BUCKET_UNIFORM) | \
case CRUSH_BUCKET_UNIFORM: return "uniform";
case CRUSH_BUCKET_UNIFORM:
case CRUSH_BUCKET_UNIFORM:
case CRUSH_BUCKET_UNIFORM:
if (in->alg == CRUSH_BUCKET_UNIFORM &&
case CRUSH_BUCKET_UNIFORM:
case CRUSH_BUCKET_UNIFORM: