roundAndPackFloat32
return roundAndPackFloat32( roundData, zSign, zExp, zSig );
return roundAndPackFloat32( roundData, zSign, zExp, zSig );
return roundAndPackFloat32( roundData, zSign, zExp, zSig );
return roundAndPackFloat32( roundData, 0, zExp, zSig );
return roundAndPackFloat32( roundData, aSign, aExp, zSig );
return roundAndPackFloat32( roundData, aSign, aExp, aSig );
return roundAndPackFloat32( roundData, zSign, zExp - shiftCount, zSig<<shiftCount );
static float32 roundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig);
return roundAndPackFloat32(zSign, zExp - shiftCount,
return roundAndPackFloat32(zSign, zExp, zSig);
return roundAndPackFloat32(zSign, zExp, (bits32)zSig);
return roundAndPackFloat32(zSign, 0xff, 0);
return roundAndPackFloat32(zSign, zExp, zSig);
return roundAndPackFloat32(aSign, aExp, zSig);