raw2int
raw2int(f->touch_major) << 1);
raw2int(f->touch_minor) << 1);
raw2int(f->tool_major) << 1);
raw2int(f->tool_minor) << 1);
MAX_FINGER_ORIENTATION - raw2int(f->orientation));
int p = raw2int(f->touch_major);
int w = raw2int(f->tool_major);
if (p > 0 && raw2int(f->origin)) {
if (raw2int(f->touch_major) == 0)
dev->pos[n].x = raw2int(f->abs_x);
dev->pos[n].y = c->y.min + c->y.max - raw2int(f->abs_y);
int ibt = raw2int(dev->tp_data[c->tp_button]);