COUNTER_COMP_BOOL
case COUNTER_COMP_BOOL:
if (a->comp.type == COUNTER_COMP_BOOL)
if (a->comp.type == COUNTER_COMP_BOOL) {
case COUNTER_COMP_BOOL:
.type = COUNTER_COMP_BOOL, \
.type = COUNTER_COMP_BOOL, \
.type = COUNTER_COMP_BOOL, \