qcom_scm_set_remote_state
EXPORT_SYMBOL_GPL(qcom_scm_set_remote_state);
ret = qcom_scm_set_remote_state(SCM_GPU_ZAP_SHADER_RESUME, GPU_PAS_ID);
return qcom_scm_set_remote_state(resume, 0);
ret = qcom_scm_set_remote_state(resume, 0);
int qcom_scm_set_remote_state(u32 state, u32 id);