psr_table
const struct psr_table *psr_table;
psr_table = &psr->psr_table[panel_type];
panel->vbt.psr.full_link = psr_table->full_link;
panel->vbt.psr.require_aux_wakeup = psr_table->require_aux_to_wakeup;
panel->vbt.psr.idle_frames = psr_table->idle_frames;
switch (psr_table->tp1_wakeup_time) {
psr_table->tp1_wakeup_time);
switch (psr_table->tp2_tp3_wakeup_time) {
psr_table->tp2_tp3_wakeup_time);
panel->vbt.psr.tp1_wakeup_time_us = psr_table->tp1_wakeup_time * 100;
panel->vbt.psr.tp2_tp3_wakeup_time_us = psr_table->tp2_tp3_wakeup_time * 100;
struct psr_table psr_table[16];