packFloat64
return packFloat64( aSign, 0x3FF, 0 );
return packFloat64( aSign, 0, 0 );
return packFloat64( zSign, 0x7FF, 0 );
if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 );
return packFloat64( roundData->mode == float_round_down, 0, 0 );
return packFloat64( zSign ^ 1, 0x7FF, 0 );
return packFloat64( zSign, 0x7FF, 0 );
return packFloat64( zSign, 0x7FF, 0 );
if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
if ( bSig == 0 ) return packFloat64( zSign, 0, 0 );
return packFloat64( zSign, 0x7FF, 0 );
return packFloat64( zSign, 0, 0 );
return packFloat64( zSign, 0x7FF, 0 );
if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
return packFloat64( aSign, 0x7FF, 0 );
return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 );
return packFloat64( zSign, zExp, zSig );
return packFloat64( aSign, 0x432 - shiftCount, zSig<<shiftCount );
return packFloat64( aSign, 0x7FF, 0 );
if ( aSig == 0 ) return packFloat64( aSign, 0, 0 );
return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 );
return packFloat64(float_rounding_mode() == FPSCR_RM_ZERO, 0, 0);
return packFloat64(zSign ^ 1, 0x7FF, 0);
return packFloat64(zSign, 0x7FF, 0);
return packFloat64(zSign, 0, (aSig + bSig) >> 9);
return packFloat64(zSign, 0x7FF,
return packFloat64(zSign, zExp, zSig);
return packFloat64(zSign, 0x7FF, 0);
return packFloat64(zSign, 0, 0);
return packFloat64(zSign, 0x7FF, 0);
return packFloat64(zSign, 0, 0);
float64 packFloat64(flag zSign, int16 zExp, bits64 zSig);
return packFloat64(zSign, 0, 0);
return packFloat64(zSign, 0, 0);