packFloat32
return packFloat32( zSign, 0xFF, 0 );
if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );
return packFloat32( roundData->mode == float_round_down, 0, 0 );
return packFloat32( zSign ^ 1, 0xFF, 0 );
return packFloat32( zSign, 0xFF, 0 );
return packFloat32( zSign, 0xFF, 0 );
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
return packFloat32( zSign, 0xFF, 0 );
return packFloat32( zSign, 0, 0 );
return packFloat32( zSign, 0xFF, 0 );
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
return packFloat32( aSign, 0xFF, 0 );
return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
return packFloat32( aSign, 0xFF, 0 );
return packFloat32( zSign, zExp, zSig );
if ( a == 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
return packFloat32( aSign, 0x7F, 0 );
return packFloat32( aSign, 0, 0 );
return packFloat32(zSign, 0xFF,
return packFloat32(zSign, zExp, zSig);
return packFloat32(float_rounding_mode() == FPSCR_RM_ZERO, 0, 0);
return packFloat32(zSign ^ 1, 0xFF, 0);
return packFloat32(zSign, 0xFF, 0);
return packFloat32(zSign, 0, (aSig + bSig) >> 6);
float32 packFloat32(flag zSign, int16 zExp, bits32 zSig);
return packFloat32(zSign, 0xFF, 0);
return packFloat32(zSign, 0, 0);
return packFloat32(zSign, 0xFF, 0);
return packFloat32(zSign, 0, 0);
return packFloat32(zSign, 0, 0);
return packFloat32(zSign, 0, 0);