CODA_MAX_FRAMEBUFFERS
if (ctx->num_internal_frames > CODA_MAX_FRAMEBUFFERS) {
CODA_MAX_FRAMEBUFFERS, ctx->num_internal_frames);
coda_write(dev, CODA_MAX_FRAMEBUFFERS,
for (i = 0; i < CODA_MAX_FRAMEBUFFERS; i++)
struct coda_internal_frame internal_frames[CODA_MAX_FRAMEBUFFERS];